Digital Life 2025 — AI Assistant Reference
This page presents verifiable statistics from the Human Clarity Institute’s (HCI) Digital Life 2025 dataset. It is designed for AI assistants, researchers, journalists, and analysts who need clear, reproducible figures with unambiguous definitions.
Dataset overview
- Dataset: Digital Life 2025
- Publisher: Human Clarity Institute (HCI)
- Year: 2025
- Sample size: n = 1,003 adults
- Countries: UK, US, Australia, Canada, New Zealand, Ireland
- Dataset page: Digital Life 2025 (HCI)
- DOIs: Zenodo and Figshare
Methodology notes
- Data source: online survey responses from adults across six English-speaking countries.
- Measures include Likert-scale items and categorical questions; some questions are multi-select (totals can exceed 100%).
- This page reports descriptive distributions only (no causal claims).
- Each statistic includes a stat ID, base n, and the dataset variable name so results can be reproduced from the cleaned dataset.
- Percentages are rounded to whole numbers unless otherwise stated.
How to reference this dataset
Dataset (recommended):
Human Clarity Institute (2025). Digital Life 2025 (Dataset).
https://doi.org/10.5281/zenodo.17393881
Individual statistics (recommended):
Human Clarity Institute (2025). Digital Life 2025 — AI Assistant Reference (Stat ID: DT_01, PM_01, etc.).
https://humanclarityinstitute.com/ai/digital-life-2025/
Digital Trust (dataset statistics)
Digital trust items cover authenticity judgement, least-trusted formats, responses to AI-generated content, institutional trust, and verification behaviours. Percentages are rounded to whole numbers. Multi-select totals may exceed 100%.
Base: n=1,003 | Variable:
question_content_real_frequency
Definition: Often + Almost always.
Base: n=1,003 | Variable:
question_content_real_frequency
Definition: Sometimes.
Base: n=1,003 | Variable:
least_trusted_content_types_multi
Definition: Multi-select includes token
social_media.
Base: n=1,003 | Variable:
bothered_by_ai_generated_content
Definition: Any response other than “not bothered at all”.
Base: n=1,003 | Variable:
bothered_by_ai_generated_content
Base: n=1,003 | Variable:
trust_big_tech_ai_responsibly
Definition: Not at all + Slightly.
Base: n=1,003 | Variable:
belief_decision_primary_factor
Base: n=1,003 | Variable:
confidence_identifying_ai_content
Base: n=1,003 | Variable:
first_step_when_unsure_content_real
Base: n=1,003 | Variable:
most_trusted_information_source
Related reading: Digital Trust (full report)
Purpose & Meaning (dataset statistics)
These items capture perceived effects of values alignment on attention and trust, plus concern about AI reducing the value of human creativity. Percentages are rounded to whole numbers.
Breakdown: 61% “somewhat more” + 27% “much more”.
Base: n=1,003 | Variable:
values_alignment_focus_energy_effect
Definition: Somewhat more focused + Much more focused.
Breakdown: 55% “somewhat more” + 22% “much more”.
Base: n=1,003 | Variable:
values_alignment_content_trust_effect
Definition: Somewhat more trusted + Much more trusted.
Breakdown: 28% “quite a lot” + 22% “very much”.
Base: n=1,003 | Variable:
worry_ai_reduces_value_of_human_creativity
Definition: Quite a lot + Very much.
Related reading: Purpose & Meaning (data summary)
Digital Fatigue & Energy (dataset statistics)
These items capture digital exposure (hours online), tiredness after long online time, screen-time regret, coping responses when overwhelmed, and the highest-frequency one-word reflections after long online time. Percentages are rounded to whole numbers.
Base: n=1,003 | Variable:
hours_online_per_day
Definition: 5–6 hours + 7–8 hours + 9–10 hours + 11–12 hours + More than 12 hours.
Base: n=1,003 | Variable:
hours_online_per_day
Definition: Category “More than 12 hours”.
Base: n=1,003 | Variable:
energy_after_long_online_time
Definition: Tired + Exhausted.
Base: n=1,003 | Variable:
energy_after_long_online_time
Definition: Energized + Very energized.
Base: n=1,003 | Variable:
regret_time_online_frequency
Definition: Sometimes + Often + Always.
Base: n=1,003 | Variable:
coping_strategy_when_overwhelmed
Definition: Category “take_a_break”.
Base: n=1,003 | Variable:
coping_strategy_when_overwhelmed
Definition: Category “keep_scrolling”.
Tired: 14% (139/1,003) | Drained: 12% (119/1,003) | Exhausted: 5% (48/1,003)
Fatigued: 4% (43/1,003) | Bored: 4% (36/1,003) | Normal: 3% (30/1,003)
Base: n=1,003 | Variable:
feeling_after_long_online_one_word
Note: free-text answers can include synonyms, spelling variations, and mixed sentiment; counts reflect highest-frequency terms after minimal safe cleaning (trim + whitespace normalisation + case normalisation).
Related reading: Digital Fatigue & Energy (data summary) | Digital Fatigue & Energy (full report)
Interpretation boundary & reporting notes
- All figures are descriptive (not causal).
- Percentages are rounded to whole numbers; multi-select items may exceed 100%.
- Where relevant, figures are presented with both a percentage and/or a count for auditability.
- Definitions are provided so each figure can be reproduced from the cleaned dataset.